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Showing posts from November, 2018

Unity Free Tutorials 2

Hey guys and girls, hope everyone is doing great. Today, I looked at another two blogs: https://www.youtube.com/watch?v=VYKSLCYKbLI&t=1s https://www.youtube.com/watch?v=V-UL3T2MUfo&t=7s In the first tutorial I looked at, I learned how to make the pages for my horror game. I was surprised about how easy it was, as it is just a cube that is flattened. Thankfully, in this tutorial, I was also shown the script that I need to type into my game to make my character able to collect the pages. The tutorial was short but gave very good information on what I needed to do. I enjoyed the tutorial, the fact that it is so short and to the point means it does not feel like a daunting task following it step by step. In the second tutorial, which is also the last of the series, we learned how to create one of the most important parts of the game, Slenderman. Of course though I will be hoping to create my own version of the Slenderman. We were also shown how to add sounds when getting

Game Stories week 9

Getting a player to identify and connect with a character is an extremely important part of developing a game. Developers try to use the players empathy to connect with a character, especially the protagonist. The are 6 main elements to the making of a story: Plot . The narrative that describes what actually happens. Theme . What does it all mean?  Why  does it happen? Character . As in, a single role within the story. Diction . The dialogue, and also the actor’s delivery of that dialogue. Rhythm . This does include “rhythm” in the sense of music, but also the natural rhythm of human speech. Spectacle . This is what Aristotle called the “eye candy” or special effects of his day. He often complained that too many plays contained all spectacle and nothing else – sound familiar? All stories have the following form: The protagonist has a goal, which is created by an  inciting incident . The protagonist tries to reach the goal, but a  gap  (that is, some kind o

First Playable game (sadly not)

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Hey guys, bad news today in this blog. So by tonight, I was supposed to have my first playable draft of my game complete. Unfortunately, due to an overload of assignments lately, I just have not had the chance to get it done. I am still almost at the start of my game development too, as I`ve had a lot of trouble trying to get my sandbox to look right. I am hoping that the workload in college is going to ease off this week a bit, allowing a lot more focus on my game design, as I am as eager as ever to get it finished. I am even thinking about starting my Unity all over again as I just am not happy with my game so far, I feel that I need to get a full day or more to just sit down and continue working on it. Hopefully I will be able to come back with better news in the next blog. Just letting you all now how sorry I am

Week 8 comments and feedback

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Hello fellow bloggers, Although I have not exactly kept up with work until lately (and even then I am not too sure that I have gotten anywhere near on top of the work, I decided to take a look back and try my best to reflect on what I have done. To start, I have been doing my best to comment on a wide selection of students blogs to get a variety of different styles people are taking to do their blogs. I also try to be kind and to give constructive feedback, although some times blogs seem to be almost perfect and need nearly no criticism. I also try to ask questions on many blogs if I have an interest in that certain project. For example, I am interested in the progress of games from people like Kris and Chris Carney. I check in regularly to see if they have any new blogs posted to keep up with the progression of their game design. If I see a blog where a student is struggling to come up with ideas, I try my best to leave some helpful feedback that they may find some inspiration

Tech Tip Cheezburger

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My Meme is something that hits quite close to home as it is something that has happened to me not once, but twice! However, I can find the power to express humor for such a sad and horrific experience such as that. Another reason why I chose this meme was that Spider-Man is my favourite superhero of all time. I changed the font, centered it and made the font smaller to make sure it looked better that what I saw in the first preview. https://cheezburger.com/9239281408

Tech Task: Meme Generator

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I used  https://imgflip.com/memegenerator  to create my Meme. I find it amusing as a lot of people can probably relate to it. Unfortunately I am one.

Unity Free tutorials

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Yo guys, welcome back to a blog on my Unity Tutorials. Today I decided to have a look at tutorials related to my game and I just so happened to find two that are exactly what I am looking for. Check them out: https://www.youtube.com/watch?v=PeoKpmXHEyg https://www.youtube.com/watch?v=fYLLCc-sVvM These two tutorials are almost exactly what I need to make my game. The first tutorial focuses mostly on how to create the world of a slender-man like game, which is what I am doing at the moment. It looks at how to create the forestry and landmarks, along with how to set up the lighting of the torch. I was shocked by how easy it seems to be to create this type of game. One thing I loved from this tutorial was how easy it was to create something like the crashed plane seen near the end of the tutorial. The second tutorial was much shorter, but showed how to make the actual Slender-man character (although I am hoping to change the character into my own version) This was also very easy,

Final Game Design Document

https://www.dundoc.com/project/4834/GDD

Unity tutorial 5

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Hey guys, today we`ll be looking at a few different things in Unity. The first thing that I looked at is adding in a skybox and wind. A skybox is basically a package that is downloaded from the assets store to use in your unity project. The tutorials were very helpful, but I still had trouble with some of the coding. I found it quite easy to work out the type of lighting that I wanted to use. I ended up sticking with Nostalgia 1. The addition of wind also added to the atmosphere of the game, and but I struggled for quite a while to get that right. I am starting to realize just how important every small detail is to make a game. Next, I started to work on the fade screen. I found this easy enough once I followed the tutorials step by step. The final tutorial was about the environment and how to add in an old house from assets shop and altering the lighting to make it look as realistic as possible in the game. Lastly there was a small section of debugging, which is very useful