Game Stories week 9
Getting a player to identify and connect with a character is an extremely important part of developing a game. Developers try to use the players empathy to connect with a character, especially the protagonist.
The are 6 main elements to the making of a story:
- Plot. The narrative that describes what actually happens.
- Theme. What does it all mean? Why does it happen?
- Character. As in, a single role within the story.
- Diction. The dialogue, and also the actor’s delivery of that dialogue.
- Rhythm. This does include “rhythm” in the sense of music, but also the natural rhythm of human speech.
- Spectacle. This is what Aristotle called the “eye candy” or special effects of his day. He often complained that too many plays contained all spectacle and nothing else – sound familiar?
All stories have the following form:
- The protagonist has a goal, which is created by an inciting incident.
- The protagonist tries to reach the goal, but a gap (that is, some kind of obstacle, not necessarily a literal gap) opens up and prevents the immediate achievement of the goal.
- The protagonist attempts to cross the gap. Either the gap widens and they are unable to cross, or they do cross the gap but a new gap appears.
- This cycle of gap-crossing continues until the protagonist either finally completes the goal, or is prevented from completing the goal in an irreversible manner.
- In a typical three-Act structure, there are two reversals (new gaps) that happen between the Acts.
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