Hey guys, bad news today in this blog. So by tonight, I was supposed to have my first playable draft of my game complete. Unfortunately, due to an overload of assignments lately, I just have not had the chance to get it done. I am still almost at the start of my game development too, as I`ve had a lot of trouble trying to get my sandbox to look right. I am hoping that the workload in college is going to ease off this week a bit, allowing a lot more focus on my game design, as I am as eager as ever to get it finished. I am even thinking about starting my Unity all over again as I just am not happy with my game so far, I feel that I need to get a full day or more to just sit down and continue working on it. Hopefully I will be able to come back with better news in the next blog. Just letting you all now how sorry I am
Hi Adam! Good job on finishing your final DunDoc! I see you put a lot of effort into it, buuuut.... you could write a little post for it, rather than just putting in the link, haha.
ReplyDeleteAnyway, onto the document... I like that you came up with a whole story of the game, I wonder though, you included "pure enough to survive" in your Story tab. As the game continues, will the player ever find out what it means? I'm also extremely curious what will be behind the door... Actually. You could make the "behind the door" another level, but far worse - darker, creepier, harder to survive in, but also that's where you find out more things... but that is up to you.
Anyway, good job and good luck creating the prototype.
Hey Corby! You've a good Dundoc here I can tell you put a lot of effort into it. The background story sounds really cool how did you come up with that? I need to know what's behind that door! Will there be a points system or anything like that? I think Ada's comment up there ^ makes a good point about what could be behind the door. You could even do it as another creepy darker world. Maybe you could throw in some aliens there? Aliens are always relevant. Great post!
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